Vector BLF
WaterMarkEvent.h
1 /*
2  * Copyright (C) 2013 Tobias Lorenz.
3  * Contact: tobias.lorenz@gmx.net
4  *
5  * This file is part of Tobias Lorenz's Toolkit.
6  *
7  * Commercial License Usage
8  * Licensees holding valid commercial licenses may use this file in
9  * accordance with the commercial license agreement provided with the
10  * Software or, alternatively, in accordance with the terms contained in
11  * a written agreement between you and Tobias Lorenz.
12  *
13  * GNU General Public License 3.0 Usage
14  * Alternatively, this file may be used under the terms of the GNU
15  * General Public License version 3.0 as published by the Free Software
16  * Foundation and appearing in the file LICENSE.GPL included in the
17  * packaging of this file. Please review the following information to
18  * ensure the GNU General Public License version 3.0 requirements will be
19  * met: http://www.gnu.org/copyleft/gpl.html.
20  */
21 
22 #pragma once
23 
24 #include <Vector/BLF/platform.h>
25 
26 #include <Vector/BLF/AbstractFile.h>
27 #include <Vector/BLF/ObjectHeader.h>
28 #include <Vector/BLF/VectorTypes.h>
29 
30 #include <Vector/BLF/vector_blf_export.h>
31 
32 namespace Vector {
33 namespace BLF {
34 
38 struct VECTOR_BLF_EXPORT WaterMarkEvent final : ObjectHeader {
40 
41  void read(AbstractFile & is) override;
42  void write(AbstractFile & os) override;
43  DWORD calculateObjectSize() const override;
44 
46  enum QueueState : DWORD {
47  StatusNormal = 0,
48  StatusEmergency = 1,
49  StatusLostData = 2
50  };
51 
53  DWORD queueState {};
54 
56  DWORD reservedWaterMarkEvent {};
57 };
58 
59 }
60 }
Definition: AbstractFile.h:36
Object header.
Definition: ObjectHeader.h:40
WATER_MARK_EVENT.
Definition: WaterMarkEvent.h:38
QueueState
Definition: WaterMarkEvent.h:46